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![]() Date: 2011-07-23 03:40:05Virtual reality Shader Deferred shading Rendering Multiple Render Targets Multisample anti-aliasing 3D computer graphics Computer graphics Shading | Add to Reading List |
![]() | User Guide Deferred Shading Instructions The Deferred Shading code sample requires hardware support for floating-point filtering and blending, as well as multiple render targets.DocID: 1pts3 - View Document |
![]() | Microsoft PowerPoint - D3DTutorial_Crytek.ppt [Read-Only]DocID: 11t81 - View Document |
![]() | 1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.DocID: bKho - View Document |
![]() | Deferred Shading (GDC 2004)DocID: al0j - View Document |
![]() | PDF DocumentDocID: 10AF - View Document |