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Computer graphics / Optics / 3D computer graphics / Geometrical optics / Virtual reality / Shading / Global illumination algorithms / Ray tracing / Rendering / Specular highlight / Ray casting / Wavefront .obj file
Computer graphics
Optics
3D computer graphics
Geometrical optics
Virtual reality
Shading
Global illumination algorithms
Ray tracing
Rendering
Specular highlight
Ray casting
Wavefront .obj file

Project 6 Ray each successive recursive iteration, the contribution of the reflection to the overall intensity drops off. For this reason, you need to set a limit for the amount of recursion with which you calculate you

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