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Date: 2015-09-02 16:13:03Shading Virtual reality Graphics libraries Graphics standards Application programming interfaces Scene graph OpenGL Rendering Shader QuickDraw 3D Rasterisation | Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You willAdd to Reading ListSource URL: cs.brown.eduDownload Document from Source WebsiteFile Size: 138,47 KBShare Document on Facebook |
Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You willDocID: 1pE8J - View Document | |
Making Cool QuickDraw 3D Applications! By Brian Greenstone Apple Computer, Inc.DocID: aHso - View Document |