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![]() Date: 2004-10-26 20:07:183D computer graphics OpenGL Video game development Rasterisation Clipping Z-buffering Spatial anti-aliasing Texture mapping Vertex Computer graphics Computing Software | Add to Reading List |
![]() | INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger WestermannDocID: 1r0Cl - View Document |
![]() | A COMPARATIVE STUDY OF STAFF REMOVAL ALGORITHMS, IEEE TPAMI, VOL. 30, NO. 5, MAYA Comparative Study of Staff Removal Algorithms Christoph Dalitz, Michael Droettboom, Bastian Pranzas, and Ichiro FujinagaDocID: 1qYkF - View Document |
![]() | CS171 Recitation 2 Wireframe Renderer Julian Panetta Sunday, January 24, 2010DocID: 1qX5O - View Document |
![]() | Diplomarbeit Efficient Compression and Rendering in a Client-Server setting Fabian Giesen Mai 2008DocID: 1qFem - View Document |
![]() | R OpenGL ES Common Profile Specification VersionFull Specification)DocID: 1qyUR - View Document |