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3D computer graphics / Hidden surface determination / Z-buffering


E ective Occlusion Culling for the Interactive Display of Arbitrary Models by Hansong Zhang A Dissertation submitted to the faculty of The University of North Carolina at Chapel Hill in partial ful llment of the requirem
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Document Date: 2000-07-10 15:32:25


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File Size: 1,15 MB

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Facility

Power Plant Model / Chapel Hill / Mark Mine / The University of North Carolina / /

IndustryTerm

occlusion-culling algorithm / texture-mapping hardware / /

NaturalFeature

Chapel Hill / /

Organization

Department of Computer Science / University of North Carolina / Admissions Committee / /

Person

Mike Goslin / Kenneth Ho / Anselmo Lastra / Daniel Aliaga / Gary Bishop / Turner Whitted / Dinesh Manocha / Tom Hudson / Jon Cohen / Frederick P. Brooks / Jr. / Lei / Rui Bastos / Frederick Brooks / /

Position

Advisor / /

ProvinceOrState

North Carolina / /

Technology

2.3 Visibility Culling Algorithms / occlusion-culling algorithm / Basic Algorithm / /

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