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Cosmic distance ladder / Stereophonic sound / Range imaging / Ground truth / Computer graphics / Vision / Stereoscopy / Z-buffering / Imaging


Variable Baseline/Resolution Stereo David Gallup1 , Jan-Michael Frahm1 , Philippos Mordohai2 , Marc Pollefeys1,3 1 3 University of North Carolina 2 University of Pennsylvania ETH Zurich
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Document Date: 2012-02-03 00:48:35


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File Size: 1,25 MB

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Company

NV IDIA Corporation / Google / Microsoft / 8D / /

Country

Switzerland / /

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Facility

University of North Carolina / University of Pennsylvania ETH Zurich Chapel Hill / /

IndustryTerm

higher level post-processing / stereo processing / commodity graphics hardware / ur novel algorithm / stereo algorithm / relative processing time / variable baseline/resolution algorithm / large scale reconstruction systems / stereo correspondence algorithms / ur algorithm / alman filter-based algorithms / multiresolution stereo algorithm / satellite images / /

Organization

University of North Carolina / University of Pennsylvania ETH Zurich Chapel Hill / /

Position

designer / system designer / Mp / application designer / /

ProgrammingLanguage

R / /

ProvinceOrState

North Carolina / Michigan / /

Technology

laser / dense two-frame stereo correspondence algorithms / aseline/Resolution Stereo algorithm / ur algorithm / variable baseline/resolution algorithm / 3 -d / stereo algorithm / multiresolution stereo algorithm / alman filter-based algorithms / /

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