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Data management / Octree / Linear octree / Volume rendering / Quadtree / Voxel / Ray casting / K-d tree / Rendering / 3D computer graphics / Imaging / Computing


Document Date: 2006-07-24 15:03:26


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Company

Addison-Wesley Publishing Company / GPU / IBM Ltd. / /

Country

Netherlands / /

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Facility

University of Utah / Imaging Institute University of Utah Salt Lake City / /

IndustryTerm

interactive ray tracing applications / binary search / concise algorithm / volume rendering systems / image processing applications / /

Organization

University of Utah / Winter School of Computer Graphics / Octree Volume Rendering Methods Aaron Knoll Scientific Computing and Imaging Institute University of Utah Salt Lake City / School of Computing / IEEE Computer Society / Pattern Analysis and Machine Intelligence / /

Person

Velasco / Charles D. Hansen / Wilhelms Gelder / Ingo Wald / Harvey E. Cline / Philipp Slusallek / Isable Navazo / H.H. Atkinson / Tom Ertl / Sarah F. Frisken / Francisco Velasco / Yarden Livnat / Imma Boada / Van Gelder / William E. Lorensen / Ray Tracing / Irene Gargantini / Anna Vilanova / Peter Shirley / Aaron Knoll / Carsten Benthin / Kelvin Sung / Leif Kobbelt / Daniel Ruijters / Charles Hansen / Juan Carlos Torres / Andrew S. Glassner / Marc Levoy / Hanan Samet / Ronald N. Perry / Steven Parker / Markus Wagner / Peter-Pike Sloan / Wilhlems Gelder / Roberto Scopigno / /

Position

editor / Hunter / /

ProvinceOrState

Utah / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / ACM Transactions on Graphics / Computer Graphics / Communications of the ACM / /

Technology

concise algorithm / DDA Octree Traversal Algorithm / High Resolution 3D Surface Construction Algorithm / marching algorithm / paging / 3D Graphics / caching / image processing / /

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