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Graphics hardware / 3D rendering / Video cards / GPGPU / Computer graphics / General-purpose computing on graphics processing units / Graphics processing unit / Rasterisation / K-nearest neighbors algorithm / Rendering / Sampling / Volume rendering


Vision, Modeling, and VisualizationD. Bommes, T. Ritschel, and T. Schultz (Eds.) Efficient GPU Based Sampling for Scene-Space Video Processing F. Klose1 , O. Wang2 , J.-C. Bazin2 , M. Magnor1 A. Sorkine-Hornung2
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Document Date: 2016-02-08 14:20:55


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File Size: 4,74 MB

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