Date: 2013-01-21 21:52:34Modeling and simulation Video game culture Multiplayer online games Games Software Digital media Massively multiplayer online role-playing game Gamer Online game Social software Video game genres Massively multiplayer online game | | C HINA ’ S MMOG S AND P AYMENT M ETHODS R EPORT Client-Based Games 4th Report in Niko’s 2012 Market Research Subscription on China’s Games IndustryAdd to Reading ListSource URL: nikopartners.comDownload Document from Source Website File Size: 239,37 KBShare Document on Facebook
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