<--- Back to Details
First PageDocument Content
Euclidean geometry / Euclidean plane geometry / Polygon / Perimeter / Vertex / Rectangle / Angle / Point and click / Geometry / 3D computer graphics / Quadrilaterals
Date: 2013-05-16 13:11:00
Euclidean geometry
Euclidean plane geometry
Polygon
Perimeter
Vertex
Rectangle
Angle
Point and click
Geometry
3D computer graphics
Quadrilaterals

enVisionMATH 2011 Tools4Math : A Model Intermediate Lesson

Add to Reading List

Source URL: www.mypearsontraining.com

Download Document from Source Website

File Size: 269,84 KB

Share Document on Facebook

Similar Documents

AUTOMATED EMBROIDERY PROTOTYPE SIMULATION: AN INDEPENDENT STUDY IN 3D COMPUTER GRAPHICS RENDERING Jared Wickman May 14, 2002

DocID: 1u6sQ - View Document

Shape Distributions ROBERT OSADA, THOMAS FUNKHOUSER, BERNARD CHAZELLE, and DAVID DOBKIN Princeton University Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer graphics, co

DocID: 1tnjm - View Document

Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu Abstract

DocID: 1tcCx - View Document

On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

DocID: 1tcv7 - View Document

EDA221 – Introduction to Computer Graphics, 2016 Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

DocID: 1tbQw - View Document