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Computing / Unreal Engine 3 / Shader / Microsoft Direct3D / Subsurface scattering / DirectX / Shading / Nvidia demos / Virtual reality / Computer graphics / Software


Game Developer ConferenceThe Technology Behind the DirectX 11 Unreal Engine "Samaritan" Demo Martin Mittring
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Document Date: 2013-04-02 04:47:02


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File Size: 3,60 MB

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