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New literacies / I Love Bees / Transmedia storytelling / Student-centred learning / E-learning / Jane McGonigal / Education / Mixed reality / Alternate reality games


1 Lessons down a rabbit hole: Alternate reality gaming in the classroom Shira Chess1, Paul Booth2 Chess, Shira, and Paul Booth. “Lessons Down a Rabbit Hole: Alternate Reality Gaming in the
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Document Date: 2015-01-31 16:44:40


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Company

Wilson / Alternate Reality Games / ARGs / using ARGs / not only using educational ARGs to teach media studies concepts / /

Country

United States / /

Facility

University’s library / World Bank Institute / USA DePaul University / /

IndustryTerm

media studies theorists / media studies concepts / Online Role-Playing Games / oil-burning products / pedagogical tool / technology students / media literacy skills / important / cultural systems / advertising campaigns / media products / high profile advertising campaign / e-learning / social media technologies / digital media / media literacies / technology usage / media scape / media pedagogies / media technologies / /

Organization

University of Georgia / DePaul University / World Bank Institute / /

Person

Henry Jenkins / Paul Booth / Jane McGonigal / Katie Salen / Shira / Moseley / Whitton / /

Position

single player / and educational / researcher / player / single player / Massive Multi-Player / /

Product

Participatory Action Research (PAR) / RPG / /

ProvinceOrState

Georgia / /

SportsEvent

Massive Multi-Player Online Role-Playing Games / /

Technology

media technologies / GPS / e-learning / social media technologies / /

SocialTag