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Virtual reality / Virtual currency / Tencent QQ / Virtual world / Tencent Holdings / Currency / Exchange rate / Gold farming / There / Virtual economy / Software / Economics


Document Date: 2009-07-04 19:01:07


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City

Shanghai / New York / Chengdu / Beijing / Chicago / Florence / /

Company

Cambridge University Press / MIT Press / Alipay / ACM Press / Tencent / RMB / /

Country

Italy / United Kingdom / China / /

Currency

CNY / USD / /

/

Event

M&A / /

Facility

Informatics University of California / Irvine Bren Hall / /

Holiday

New Year's Day / /

IndustryTerm

game equipment / online gaming communities / e-money / online currencies / software stores / bank account / online experience / online stranger / payment systems / online transaction / Internet cafes / virtual equipment / online usage habits / online bank account / technology market / online transactions / online gamers / online game resources / online games / online-savvy individuals / online realm / bank / online environment / much equipment / social networking / bank transfer / online game / physical travel / e - commerce / online use / online currency / e-cash / public Internet space / Internet usage / huge online population / /

Movie

Audition / /

NaturalFeature

Miracle Island / /

Organization

Cambridge University / MIT / University of California / Irvine / Informatics University / China Yang Wang Department / /

Person

Bill Maurer / Wendy March / Alfred Kobsa / Tom Boellstorff / Silvia Lindtner / Sameer Patil / Norman Su / Bonnie Nardi / David Nguyen / Paul Dourish / Zheng Tu / Scott D. Mainwaring / Yang Wang / /

/

Position

player / VP of design / Author / official / teacher / factory worker / a group / young factory worker / /

ProvinceOrState

New York / South Dakota / /

Technology

Virtual Reality / /

URL

www.tencent.com.hk/ir/pdf/news20070815a_e.pdf / /

SocialTag