Back to Results
First PageMeta Content
Evolution / Cybernetics / Mathematical optimization / Puzzles / Operations research / Evolutionary computation / Chess / Genetic algorithm / Maze / Outline of chess / Evolutionary algorithm / Algorithm


Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm t
Add to Reading List

Document Date: 2010-08-10 12:41:00


Open Document

File Size: 118,02 KB

Share Result on Facebook