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Software / OpenGL / Graphics hardware / Virtual reality / Video game development / OpenGL Multipipe / Parallel rendering / Volume rendering / Rendering / 3D computer graphics / Computer graphics / Computing


An Analysis of Parallel Rendering Systems Stefan Eilemann∗ This White Paper analyzes and classifies the different approaches taken to parallel, interactive rendering. The purpose is to clarify common misconceptions and
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Document Date: 2009-08-04 12:43:03


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File Size: 818,73 KB

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