Back to Results
First PageMeta Content
Side-scrolling video games / Arcade games / Mario role-playing games / Mario / Artificial intelligence / New Super Mario Bros. / Super Mario Bros. 3 / Super Mario 64 / Games / Digital media / Electronic games


Imitating human playing styles in Super Mario Bros Juan Ortega, Noor Shaker, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej[removed]Copenhagen, Denmark {juor, nosh, juto, yannak
Add to Reading List

Document Date: 2013-08-26 11:58:54


Open Document

File Size: 831,12 KB

Share Result on Facebook

Company

IBM / Mario Bros / Super Mario Bros / Nintendo / Markus Persson’s Infinite Mario Bros / Microsoft / New Super Mario Bros / Infinite Mario Bros / /

/

Facility

Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej / /

IndustryTerm

reinforcement learning algorithm / Internet phenomenon / 2D car racing game / neural networks / artificial neural network / car racing controllers / backpropagation algorithm / search-based procedural content generation / /

MarketIndex

Mario AI / /

NaturalFeature

Mario falls / /

Organization

United Nations / Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej / /

Person

Garry Kasparov / Julian Togelius / Forward Jumping / van Hoorn / Georgios N. Yannakakis / Noor Shaker / /

Position

specific player / particular human player / trained controller / winning controller / AI player / original player / player / particular player / judge / controller / car racing controller / /

PublishedMedium

Black and White / /

Technology

neural network / artificial intelligence / cloning / machine learning / simulation / reinforcement learning algorithm / backpropagation algorithm / /

URL

http /

SocialTag