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Solving the (π’πŸ βˆ’ 𝟏)-Puzzle in Real Time with πŸ–πŸ‘π’πŸ‘ Expected Moves Ian Parberry Technical Report LARCLaboratory for Recreational Computing
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Document Date: 2014-04-08 15:10:35


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File Size: 2,33 MB

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Company

Oxford University Press / Nintendo / /

Country

United States / /

Facility

Expected Moves Ian Parberry Technical Report LARC-2014-01 Laboratory / Engineering University of North Texas Abstract It / Engineering University of North Texas Denton / Square Enix / /

IndustryTerm

real time / real-time algorithm / polynomial time approximation algorithm / parallel search bench / /

Organization

Computer Science & Engineering University of North Texas Abstract It / Expected Moves Ian Parberry Technical Report LARC-2014-01 Laboratory / Recreational Computing Department of Computer Science / Expected Moves Ian Parberryβˆ— Department of Computer Science / Oxford University / Univ. of North Texas / Computer Science & Engineering University of North Texas Denton / /

Person

Gary Miller / Manfred Warmuth / Adrian Br / Daniel Ratner / Ian Parberry / Takuji Nishimura / Alexander Reinefeld / Paul Spirakis / Makoto Matsumoto / Daniel Martin Kornhauser / /

Position

Author / hypothetical player / /

Product

Pentax K-x Digital Camera / /

ProvinceOrState

Texas / /

PublishedMedium

Journal of Symbolic Computation / /

Region

North Texas / /

Technology

real-time algorithm / Simulation / polynomial time approximation algorithm / time algorithm / mobile devices / /

URL

http /

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