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Computational physics / Video game development / Numerical analysis / Numerical integration / Collision detection / Collision / Projection / Subspace topology / Physics / Mathematics / Mathematical analysis


Simulating Articulated Subspace Self-Contact Yun Teng∗ University of California, Santa Barbara Miguel A. Otaduy† URJC Madrid
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Document Date: 2014-05-09 17:03:47


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File Size: 2,82 MB

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City

Cambridge / CHVARTZMAN / Oxfordshire / /

Company

Hewlett-Packard / Mitsubishi Electric Research Laboratories / Rutherford Appleton Laboratory / /

Country

United Kingdom / /

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Facility

Santa Barbara Miguel A. Otaduy† URJC Madrid Theodore Kim‡ University of California / Carnegie Mellon University / Simulating Articulated Subspace Self-Contact Yun Teng∗ University of California / /

IndustryTerm

polynomial systems / greedy search / sparse symmetric definite and indefinite systems / zero-energy / brute force search / final algorithm / computing / medical applications / /

Organization

University of California / National Science Foundation / Center for Scientific Computing / Carnegie Mellon University / Pittsburgh / European Research Council / /

Person

P LASSMANN / Miguel A. Otaduy / VAN K REVELD / Theodore Kim / /

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Position

surrounding vp / vp / vp to its position / Alternate candidate / Representative / penetrating vertex vp / vp / fp / cubature vertex vp / /

Product

Xtreme FS1 Headphone/Headset / /

ProvinceOrState

Pennsylvania / South Carolina / Nova Scotia / California / Massachusetts / YT / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

RAM / resulting algorithm / same training algorithm / Interior Point Algorithm / fluid dynamics / 3D Graphics / final algorithm / simulation / animation / PDF / non-partitioned algorithm / /

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