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Imaging / Skeletal animation / 3D scanner / Computer facial animation / 3D modeling / Static mesh / Silhouette / Triangle mesh / Animation / 3D computer graphics / Computer graphics / Visual arts


Articulated Mesh Animation from Multi-view Silhouettes Daniel Vlasic Ilya Baran Wojciech Matusik†
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Document Date: 2008-05-01 08:08:44


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File Size: 1,64 MB

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Company

SIAM Journal / Svoboda / Autodesk / Adobe Systems Inc. / Furukawa / MIT Graphics Group / Intel / Artificial Intelligence Laboratory / /

Event

Company Expansion / /

Facility

Artificial Intelligence Laboratory Massachusetts Institute of Technology Abstract Jovan Popovi´c / /

IndustryTerm

software system / software donations / software outputs / frame processing times / shape estimation algorithm / software pipeline proceeds / software pipeline / rotational regression algorithm / multiview stereo reconstruction algorithms / /

Organization

Singapore-MIT Gambit Game Lab / National Science Foundation / Ergonomics Team / US Army Natick Soldier Research / Development and Engineering Center / Massachusetts Institute of Technology / European Union / ED / ET / Pattern Analysis and Machine Intelligence / /

Person

Jonathan Starck / Ilya Baran Wojciech Matusik / Adrian Hilton / Emily Whiting / Allen / Peter Sand / Tom Buehler / G ILL / Robert Wang / S CHOLZ / V / /

Position

skinning model / representative / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / ACM Transactions on Graphics / Computer Graphics / /

Technology

laser / RAM / Virtual Reality / multiview stereo reconstruction algorithms / simulation / Animation / SQP algorithm / shape estimation algorithm / Image Processing / rotational regression algorithm / /

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