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Visual arts / Computer graphics / 3D imaging / Computer animation / Morph target animation / Computer facial animation / 3D modeling / Vertex / 3D computer graphics / Visual effects / Imaging


Reducing Blendshape Interference by Selected Motion Attenuation J.P. Lewis∗, Jonathan Mooser†, Zhigang Deng, and Ulrich Neumann Computer Graphics and Immersive Technology Lab University of Southern California Fig. 1
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Document Date: 2012-10-19 15:10:38


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File Size: 1,41 MB

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