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![]() Date: 2003-12-07 18:00:22Gender studies Software Games Digital media Virtual communities Massively multiplayer online role-playing game Virtual world Massively multiplayer online game EverQuest Social software Video game genres Virtual economy | Add to Reading List |
![]() | 416 a m erican j o u rnal of P L AYDocID: 1pXXh - View Document |
![]() | Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause Games and CultureDocID: 1oJj7 - View Document |
![]() | Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, aDocID: 1nA1F - View Document |
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