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![]() Date: 2011-03-25 05:47:31Shading Windows games First-person shooters Deferred shading High dynamic range rendering High dynamic range imaging Crytek CryEngine Crysis Computer graphics 3D computer graphics Software | Source URL: crytek.comDownload Document from Source WebsiteFile Size: 4,14 MBShare Document on Facebook |
![]() | Probability Models for High Dynamic Range Imaging Chris Pal Rick Szeliski Matthew UyttendaeleDocID: 1vriD - View Document |
![]() | High-Dynamic-Range Imaging for Cloud Segmentation Soumyabrata Dev1,3 , Florian M. Savoy2 , Yee Hui Lee1 , and Stefan Winkler2 1 2 3DocID: 1uK96 - View Document |
![]() | Greg Ward: High Dynamic Range Imaging May 21, 2001 High Dynamic Range ImagingDocID: 1tYXF - View Document |
![]() | CEIG’08, Barcelona, Sept. 3–), pp. 1–9 L. Matey and J. C. Torres (Editors) Understanding exposure for reverse tone mapping Miguel Martin1 , Roland Fleming2 , Olga Sorkine3 and Diego Gutierrez1DocID: 1rpD5 - View Document |
![]() | Computers & Graphics–62 Contents lists available at ScienceDirect Computers & Graphics journal homepage: www.elsevier.com/locate/cagDocID: 1rkTV - View Document |