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![]() Date: 2003-06-27 04:41:28Games Digital media Massively multiplayer online role-playing games Social software Video game genres The Guild Wedding EverQuest World of Warcraft Virtual economy Software Windows games | Add to Reading List |
![]() | 416 a m erican j o u rnal of P L AYDocID: 1pXXh - View Document |
![]() | Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause Games and CultureDocID: 1oJj7 - View Document |
![]() | Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, aDocID: 1nA1F - View Document |
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