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Computing / 3D imaging / Voxel / Octree / Volume rendering / Video game development / Image processing / Ray casting / Rendering / Imaging / Computer graphics / 3D computer graphics


Interactive Visualization of Unstructured Grids Using Hierarchical 3D Textures Joshua Leven Jonathan Cohen Jason Corso
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Document Date: 2002-08-13 13:26:16


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File Size: 2,61 MB

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City

Interactive Texture / Voxel / Atlanta / /

Company

Tomographics Reconstruction Using Texture Mapping Hardware / NVIDIA / Meredith / High-Quality PreIntegrated Volume Rendering Using Hardware / /

Event

Reorganization / /

Facility

We store / /

IndustryTerm

out-of-core algorithm / out-of-core algorithms / adaptive voxelization algorithm / modified filtering algorithm / texture mapping hardware / adaptation algorithm / voxel-order algorithm / graphics hardware / hardware-accelerated voxelization algorithms / stencil algorithm / dedicated volume processor / faster voxelization algorithms / /

OperatingSystem

Windows 2000 / Microsoft Windows / /

Organization

The Johns Hopkins University / National Science Foundation / Johns Hopkins Department of Physics and Astronomy / U.S. Securities and Exchange Commission / National Aeronautics and Space Administration / /

Person

Joseph S B Mitchell / RĂ¼diger Ertl / Martin Kraus / Stefan / Amitabh Varshney / Loren Carpenter / Jason Corso Subodh Kumar / Manfred Ertl / Thomas Ertl / Brian Wylie / Carl Erikson / Bernd Hamann / Kwan-Liu Ma / Hugh Lauer / Claudio T Silva / Jeremy Ma / Siddharth Sonrexa / Imma / Ming C. Lin / Charles Hansen / Pat Hanrahan / David Erikson / Edmund Dorsey / John Helman / Jan Hardenbergh / Alan Keahey / Xueying Cao / Iris Performer / James Helman / Ricardo / James Ahrens / Jim Knittel / Klaus / Ci / Xia / Isabel Navazo / Dinesh Manocha / Julian Krolik / Jamie Painter / Allen McPherson / Kenneth I. Joy / Patrick McCormick / Larry Seiler / Jonathan Cohen Jason Corso Subodh / Roberto Scopigno / /

Position

scientist / General / candidate for splitting / Painter / Cao / /

Product

Delta Wing / /

ProgrammingLanguage

C / /

ProvinceOrState

Manitoba / Georgia / /

PublishedMedium

the Oxygen Post / Computer Graphics / /

Technology

alpha / RAM / adaptation algorithm / 1.2 GHz AMD Athlon processor / padding algorithm / adaptive voxelization algorithm / random access / hardware-accelerated voxelization algorithms / mri / Video RAM / 3D Scan-conversion Algorithms / stencil algorithm / sampling algorithm / faster voxelization algorithms / Adaptive Display Algorithm / Projection Algorithm / voxel-order algorithm / 3D graphics / modified filtering algorithm / caching / graphics accelerator / dedicated volume processor / 4 ADAPTIVE VOXELIZATION Voxelization algorithms / /

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