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Imaging / Tessellation / 3D modeling / Displacement mapping / Triangle mesh / Non-uniform rational B-spline / Vertex / Computer representation of surfaces / STL / 3D computer graphics / Computer graphics / Geometry


Adaptive Tessellation of NURBS Surfaces F.J. Espino1 M. Boo1 M. Amor2 J.D. Bruguera1 1 Department of Electronic and Computer Eng., University of Santiago de Compostela, 15782 Santiago de Compostela. Spain.
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Document Date: 2003-01-15 14:31:08


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File Size: 334,80 KB

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City

Plzen / /

Company

UNION Agency - Science Press / U1 / U2 / Bernstein / /

Country

Spain / Czech Republic / /

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Facility

University of Santiago de Compostela / /

IndustryTerm

dot products / actual graphics hardware / scan-line algorithms / adaptive tessellation algorithm / ezier surface tessellation algorithms / tessellation algorithms / dot product / real-time visualization / unsigned dot products / existent algorithms / triangle-rendering hardware / erent algorithms / umbrella operator / be calculated using the dot product / /

Movie

The easiest way / /

Organization

Ministry of Science and Technology of Spain / Universidad de Santiago / Department of Electronic and Computer Eng / @dec.usc.es Department of Electronics and Systems / Copyright UNION Agency / /

Person

Forward Di / Santiago de Compostela / /

Position

Forward / /

PublishedMedium

Computer Graphics / /

Technology

adaptive tessellation algorithm / erent algorithms / existent algorithms / virtual reality / CAD/CAM / scan-line algorithms / tessellation algorithms / ezier surface tessellation algorithms / simulation / animation / Technology of Spain / /

URL

http /

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