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Computing / Terrain rendering / Rendering / Level of detail / Texture mapping / OpenGL / Sphere mapping / Q / 3D computer graphics / Computer graphics / Software


Adaptive Real-Time Rendering of Planetary Terrains Raphaƫl Lerbour Jean-Eudes Marvie {raphael.lerbour, jean-eudes.marvie, pascal.gautron}@thomson.net Thomson Corporate Research
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Document Date: 2010-12-22 10:02:56


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File Size: 1,51 MB

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