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Physics engine / Game engine / Game physics / Computing / Science / Video game development / Collision detection / Collision
Date: 2015-02-04 11:32:50
Physics engine
Game engine
Game physics
Computing
Science
Video game development
Collision detection
Collision

slide 1 gaius Programming Proverbs 11 Use intermediate variables properly.

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Source URL: floppsie.comp.glam.ac.uk

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