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Polygon / Progressive meshes / R-tree / 3D modeling / Computer graphics / 3D computer graphics / Level of detail / Rendering


View-Dependent Multiresolution Model for Foliage I. Remolar M. Chover J. Ribelles
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Document Date: 2002-12-24 07:16:30


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File Size: 457,37 KB

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City

Berlin / Plzen / New York / /

Company

NVIDIA / Vertex / /

Country

Czech Republic / /

/

IndustryTerm

visualization algorithm / simplification algorithm / traversal algorithm / incremental refinement algorithm / graphics hardware / graphical processor / real time / refinement algorithm / automatic simplification algorithm / interactive applications / extraction algorithm / /

OperatingSystem

Windows 2000 / /

Organization

FSA / UNION Agency / Universitat / Spanish Ministry of Science and Technology / U.S. Securities and Exchange Commission / /

Person

D. Fussell / Geometric modeling / /

Position

representative / Marshall / /

ProgrammingLanguage

C++ / /

ProvinceOrState

New York / /

PublishedMedium

Computer Graphics / /

Technology

traversal algorithm / simplification Foliage Simplification Algorithm / simplification algorithm / automatic simplification algorithm / incremental refinement algorithm / virtual reality / visualization algorithm / graphical processor / refinement algorithm / Caching / 1.1 Selective refinement algorithm / Polygonal Surface Simplification Algorithms / operating system / traversing algorithms / extraction algorithm / /

URL

http /

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