<--- Back to Details
First PageDocument Content
Video game development / Virtual reality / OpenGL / Cross-platform software / DirectX / Graphics device interface / Game engine / Windows API / WinG / Software / Computing / Application programming interfaces
Date: 2002-11-06 01:52:38
Video game development
Virtual reality
OpenGL
Cross-platform software
DirectX
Graphics device interface
Game engine
Windows API
WinG
Software
Computing
Application programming interfaces

Add to Reading List

Source URL: www3.ntu.edu.sg

Download Document from Source Website

File Size: 26,62 KB

Share Document on Facebook

Similar Documents

Computing / Humancomputer interaction / Computer hardware / User interface techniques / Classes of computers / Virtual reality / User interfaces / User interface / Interaction technique / Input device / Peripheral / Graphics tablet

Microsoft Word - Gluey-MobileHCI-v10-with_copyright.docx

DocID: 1qvQk - View Document

User interface techniques / Gesture recognition / Gesture / Pointing device gesture / DiamondTouch / Musical gesture / Greeting / Multi-touch

Microsoft Word - coop_gestures_chi06_camera_ready.doc

DocID: 1p76o - View Document

User interface techniques / Graphics tablet / Pointing device / Tablet computer / Double-click / Computer keyboard / Point and click / Button / Wacom / Microsoft Tablet PC

USB Graphics Tablet User’s Guide Installing the Battery into the Pen Unscrew the end cap of the pen. Slide off the pen clip and cover. Insert the battery (1.5 volt, size AAAA) with the minus (-) side of the battery fac

DocID: 1oWmI - View Document

Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles

Tangible and Modular Input Device for Character Articulation

DocID: 1nz62 - View Document

Computing / Computer hardware / Computer architecture / Networking hardware / Ethernet / OpenCL compute devices / Network interface controller / TCP offload engine / Device driver / Direct memory access / Embedded system / Graphics processing unit

Tapping into the Fountain of CPUs — On Operating System Support for Programmable Devices Yaron Weinsberg ∗ , Danny Dolev, Tal Anker † The Hebrew University Of Jerusalem {wyaron,dolev,anker}@cs.huji.ac.il

DocID: 1n761 - View Document