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Displacement mapping / 3D modeling / Procedural generation / Rendering / Shader / Bounding volume / Normal mapping / Texture mapping / Rasterisation / 3D computer graphics / Computer graphics / Imaging


perPixelGeometryGeneration.pdf
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Document Date: 2011-06-12 18:25:31


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File Size: 467,45 KB

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City

Toledo / /

Company

nVidia / GPU / Other Rewriting Systems / vF / /

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Facility

Procedural building / Terminal Elements The / /

IndustryTerm

visual editing tools / low-bandwidth networks / lazy search / intuitive design tools / graphics hardware / per-pixel geometry synthesis using graphics hardware / generic solution / /

Person

Pascal Gautron† Patrice Hirtzlin / Jean-Eudes Marvie∗ Pascal Gautron / Cyril Delalandre / /

Position

design artist / t1 YB HB / /

ProgrammingLanguage

FL / php / /

PublishedMedium

Computer Graphics / /

Technology

generic Algorithm / central processor / php / Simulation / animation / CAD / /

URL

http /

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