| Document Date: 2009-11-05 15:59:48 Open Document File Size: 380,56 KBShare Result on Facebook
City Barcelona / Springer / Thessaloniki / Athens / Amsterdam / Bonn / J. Reality / San Jose / Florence / / Company IBM / ACM Press / Nintendo / IOS Press / / Country Germany / Italy / United States / United Kingdom / Spain / Greece / / / Facility Swedish Institute / University of Padova / Informatics Umeå University / / IndustryTerm internet access / interaction device / peripheral media / few applications / ambient media / communication technology / built-in media devices / ubiquitous and pervasive computing / obvious tool / sensor technology / interactive computing / healthcare / telecommunication systems / built environment devices / input-output devices / high technology situations / carried devices / media-physical spaces / embedded devices / merged physical/media space / electronic access systems / digital media / Online publication / context-aware computing / physical product / Online Shared Virtual Environments / physical tool / tangible tools / wireless movement-sensing / / OperatingSystem Microsoft Windows / / Organization Blended Reality Space Kei Hoshi and John A. Waterworth Department / Swedish Institute / University of Padova / Informatics Umeå University / / Person Luigi Anolli / Brenda K. Wiederhold / Giuseppe Riva / John A. Waterworth / Paul Skalski / Marleen Vanhauer / Schroeder / / Position game player / high-skilled player / player / Singer / / Product Wiimote interaction device / Wiimote / / ProgrammingLanguage L / / Technology sensor technology / smart phones / mobile phones / communication technology / Intelligent Agent / HCI technologies / cellular telephone / GUI / / URL http /
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