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![]() Date: 2008-06-20 19:44:27Computational physics Mechanics Box2D Physics engine Rigid bodies Collision detection Polygon Chipmunk physics engine Dynamical simulation Software Video game development Physics | Add to Reading List |
![]() | 2D Simulation of Rigid Bodies Alan HazeldenSupervisor: Mike PatersonDocID: 12SFb - View Document |
![]() | Learning iPhone Game Development with Cocos2D 3.0 Kirill Muzykov Chapter No. 1DocID: dz4D - View Document |