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Computational physics / Mechanics / Box2D / Physics engine / Rigid bodies / Collision detection / Polygon / Chipmunk physics engine / Dynamical simulation / Software / Video game development / Physics
Date: 2008-06-20 19:44:27
Computational physics
Mechanics
Box2D
Physics engine
Rigid bodies
Collision detection
Polygon
Chipmunk physics engine
Dynamical simulation
Software
Video game development
Physics

2D Simulation of Rigid Bodies Alan HazeldenSupervisor: Mike Paterson

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