Back to Results
First PageMeta Content
User interface techniques / Reality / Ted Nelson / Teledildonics / Cyberspace / Virtual world / Pokémon Trading Card Game / Contemporary history / Virtual Boy / Virtual reality / Humanities / Information Age


We live in an age of Nintendo
Add to Reading List

Document Date: 2007-11-27 11:52:19


Open Document

File Size: 64,53 KB

Share Result on Facebook

City

Nagasaki / Mahe / Hiroshima / New York / MHISIG / /

Company

Barry D. Marriage Partnership / Nintendo / Psychiatry Special Interest Group / Microsoft Corporation / /

Continent

America / /

Country

United Kingdom / Seychelles / /

Facility

Victoria Hospital / Reference Library / Stanford University / University of Seychelles American Institute / McGill University / /

IndustryTerm

technology-induced disorientation / high-tech audiovisual / Internet Teenagers / video-game systems / high-tech sex-aid / e-games / electronic devices / communication tool / computing / touch technology / e-game / e-masturbation / e-sex / /

Organization

Victoria Hospital / Prayer Book Society of Canada / Stanford University / McGill University / University of Seychelles American Institute of Medicine / Ministry of Health / Department of Clinical Anatomy and Neurosciences / /

Person

Ruth Westheimer / Yuka Nakajima / Glenn Cartwright / Thomas McDonald / Christine Wekerle / Sanjoy Sanyal / Philip Zimbardo / /

Position

psychologist / author / social worker / professor of psychology / Child psychologist / consultant surgeon / sex therapist and author / Associate Professor / /

Product

Microsoft Corporation Portable Audio Device / /

ProvinceOrState

California / /

SportsLeague

Stanford University / /

Technology

Virtual reality / touch technology / /

URL

www.prayerbook.ca/library/machray/issue2/machray2c.htm / http /

SocialTag