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Computer hardware / Rendering / CPU cache / Ray casting / Scene graph / Distributed ray tracing / Bounding interval hierarchy / 3D computer graphics / Computing / Ray tracing


RayCore: A ray-tracing hardware architecture for mobile devices JAE-HO NAH Sejong University and University of North Carolina at Chapel Hill and HYUCK-JOO KWON and DONG-SEOK KIM
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Document Date: 2014-05-02 04:54:08


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File Size: 499,45 KB

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