| Document Date: 2012-02-03 00:48:34 Open Document File Size: 1,35 MBShare Result on Facebook
City Atlanta / / Company SAIC / Distribution Unlimited / NVIDIA / GPU / / IndustryTerm real-world applications / hese systems / real-time multi-view stereo algorithm / commodity graphics hardware / real-time dense depth estimation / energy function / stereo algorithm / plane-sweeping stereo algorithm / basic plane sweeping algorithm / stereo algorithms / approximate energy minimization / ur algorithm / lane-sw eep -based stereo algorithm / basic fronto-parallel plane-sweeping algorithm / basic plane-sweeping algorithm / maximum likelihood solution / graph cut stereo algorithms / real-time / less expensive solution / e -s / search space / exhaustive search / fronto-parallel sweep algorithm / plane-sweeping algorithm / energy / real-time stereo / minimizing an energy function / / Organization IEEE Computer Society / Geo-Spatial Technologies Information Division of SAIC / Palestine Liberation Organization / / Person M. Antone / F. Verbiest / J. Tops / K. Cornelis / M. Vergauwen / L. V. Gool / N. Cornelis / R. Koch / L. Van Gool / / Position S. Teller / / Product Pentax K-x Digital Camera / / Technology lane-sw eep -based stereo algorithm / LAN / ur algorithm / plane-sweeping algorithm / basic plane-sweeping algorithm / GPS / graph cut stereo algorithms / basic fronto-parallel plane-sweeping algorithm / stereo algorithm / Image Processing / stereo algorithms / fronto-parallel sweep algorithm / real-time multi-view stereo algorithm / basic plane sweeping algorithm / plane-sweeping stereo algorithm / /
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