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Computer graphics / Surfaces / Virtual reality / Topology / Shading / Normal / Bounding volume / 3D modeling / Differential geometry of surfaces / Geometry / 3D computer graphics / Mathematics


Spatialized Normal Cone Hierarchies David E. Johnson and Elaine Cohen {dejohnso,cohen}@cs.utah.edu School of Computing, University of Utah Abstract
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Document Date: 2001-03-28 17:57:49


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File Size: 4,16 MB

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City

Leuven / New Orleans / Seoul / Nashville / /

Company

Prentice-Hall / Teleoperator Systems / Garrett / IEEE Intl / /

Country

Belgium / Korea / /

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Facility

University of Utah Abstract We / Chapel Hill / University of N. Carolina / /

IndustryTerm

it to interactive solutions / cross product / local minimum distance solutions / predictive contact algorithm / radiosity solutions / redundant solutions / minimum distance solution / exhaustive silhouette search method / minimum solution / computer graphics applications / exhaustive search / latter applications / /

NaturalFeature

Chapel Hill / /

Organization

National Science Foundation / Department of Computer Science / School of Computing / University of Utah Abstract We / University of N. Carolina / Eurographics Association / /

Person

Elaine Cohen / David E. Johnson / /

ProvinceOrState

Utah / /

PublishedMedium

Computer Graphics / /

Technology

Shadow Algorithms / 3D Graphics / 195 MHz MIPS R10000 processor / simulation / predictive contact algorithm / /

URL

http /

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