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Command and control / Network-centric warfare / Situation awareness / Spec Ops / Scud / Team / Skill / Cognitive science / Military technology / Windows games / Net-centric / Military science


Revisiting “SCUDHunt” – the Human Dimension of NCW
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Document Date: 2012-10-03 12:27:00


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Company

CNA Corporation / THE NETWORKED ERA / ThoughtLink Inc / INTEL / Concur / /

Continent

Europe / /

Country

United States / Australia / Europe / /

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Event

Person Communication and Meetings / Diplomatic Relations / FDA Phase / /

Facility

square D1 / US Naval War College / /

IndustryTerm

lowest technology mastery levels / technology factor / technology combinations / shared visualization tool / technology skills / Well-designed computer-based collaboration systems / search range / voice communications / collaboration technology / technology mastery / tenet chain / shared visualisation tool / technology dimension / technology mastery levels / collaboration tools / collaboration technologies / game software / Overall technologies technologies / /

Organization

Social Domain Issues / Cognitive Domain Issues / C2 Experimentation Anthony H. Dekker Defence Science and Technology Organisation Department of Defence / US Naval War College / Communications Intelligence / Mission Command / Human Intelligence / Team / NCW Anthony H. Dekker Defence Science and Technology Organisation Department of Defence / /

Person

Anthony H. Dekker / /

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Position

corroboration Spec Ops Player / Colonel / team member / team leader / Spec Ops Player / Space Player / Space Asset Manager / Reconnaissance satellite Player / clean Spec Ops Player / round vs D5 Space Player / Intelligence Manager / Special Operations Manager / Average Player / individual player / Asset Manager / E3/E4 Air Player / Player / Clear Spec Ops Player / Manager focusing / /

Product

scud / T6 / /

Technology

collaboration technologies / Overall technologies technologies / 45 42 39 27 44 48 41 Ave. Technology / collaboration technology / /

SocialTag