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![]() Date: 2013-01-12 16:42:41Artificial intelligence Graph theory MTD-f Negascout Minimax Negamax SSS* Transposition table Iterative deepening depth-first search Search algorithms Game artificial intelligence Mathematics | Add to Reading List |
![]() | Simply Logical – Chapter 5 p.102 © Peter Flach, 2000 % search(Agenda,Goal) <- Goal is a goal node, and a %DocID: 18qLr - View Document |
![]() | PDF DocumentDocID: 16G7b - View Document |
![]() | Artificial Intelligence : Strategies, Applications, and Models Through SEARCHDocID: YL2f - View Document |
![]() | Fringe Search: Beating A* at Pathfinding on Game Maps Yngvi Bj¨ornsson School of Computer Science Reykjavik University Reykjavik, Iceland IS-103 [removed]DocID: Yc61 - View Document |
![]() | Principles of Artificial Intelligence Fall 2005 Handout #2 Goal-Based Agents Vasant Honavar Artificial Intelligence Research LaboratoryDocID: XIAc - View Document |