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Multiple Buffering Techniques October 13, 1995 by Stefano Mazzocchi [removed] Abstract This article is intended to show how the use of a multiple buffers architecture (MBA) in real-time systems (mostly game
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Document Date: 2006-06-08 18:02:09


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software implementation / well designed systems / device-dependent sub services / output devices / output device / real-time systems / /

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General / programmer / /

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flow control / operating system / animation / /

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