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Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror


Targeting Horror via Level and Soundscape Generation Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {louis.p.lopes,antonios.liapis,georgios.yanna
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Document Date: 2015-08-04 07:03:47


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File Size: 1,18 MB

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