Back to Results
First PageMeta Content
Computer science / Computational geometry / 3D computer graphics / Computing / Video game development / Collision detection / Search algorithms / Computer graphics / Motion planning / Bounding volume / Collision / Minimum bounding box


Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners Ulrich Schwesinger1 , Roland Siegwart1 and Paul Furgale1 Abstract— This paper presents a fast coll
Add to Reading List

Document Date: 2016-01-26 19:50:17


Open Document

File Size: 1,82 MB

Share Result on Facebook