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Games / Platform games / Art games / Puzzle video games / Side-scrolling video games / LittleBigPlanet 2 / Media Molecule / PlayStation 3 / Modding / Sony Computer Entertainment / Digital media / LittleBigPlanet


Keilen 1 Platformer as Platform: LittleBigPlanet and the Limits of Protocol Brian Keilen University of Wisconsin-Milwaukee
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Document Date: 2014-10-16 14:25:58


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Company

Super Mario Bros. / Sony / Valve Corporation / Microsoft / /

Facility

Protocol Brian Keilen University of Wisconsin-Milwaukee Keilen / /

IndustryTerm

ignored protocol / software design / creative energy / actual tools / media producers / physical hardware / packaged software / passive media consumption / corporate media / particular software / social web / digital media / level-building tools / satellite node / standardized computing systems / /

OperatingSystem

PlayStation / Microsoft Windows / /

Organization

University of Wisconsin-Milwaukee / /

Person

Julian Kucklich / Alexander Galloway / Henry Jenkins / Dave Jones / Ian Bogost / Doom / Nick Montfort / /

Position

level editor / player / controller / programmer / shooter / /

Product

PlayStation 3 / /

ProvinceOrState

Wisconsin / /

Technology

LittleBigPlanet protocol / largely ignored protocol / operating systems / /

SocialTag