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![]() Date: 2005-05-15 00:11:23Heuristics Combinatorial optimization Routing algorithms A* search algorithm Mathematics Pathfinding Heuristic function Information science Tree Game artificial intelligence Search algorithms Artificial intelligence | Add to Reading List |
![]() | 23 Crowd Pathfinding and Steering Using Flow Field Tiles Elijah Emerson 23.1DocID: 1v2PV - View Document |
![]() | 27 Tactical Pathfinding on a NavMesh Daniel Brewer 27.1 IntroductionDocID: 1uJeI - View Document |
![]() | Fringe Search: Beating A* at Pathfinding on Game Maps Yngvi Bj¨ornsson School of Computer Science Reykjavik University Reykjavik, Iceland IS-103DocID: 1uAXV - View Document |
![]() | GPU Accelerated Pathfinding Avi Bleiweiss NVIDIA Corporation IntroductionDocID: 1uuVQ - View Document |
![]() | 17 Pathfinding Architecture Optimizations Steve Rabin and Nathan R. Sturtevant 17.1 IntroductionDocID: 1upcI - View Document |