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Computing / 3D scanner / Projection screen / Virtual reality / Real image / 3D modeling / Pinhole camera model / Input device / Tangible user interface / User interface techniques / Human–computer interaction / Software


The Deformable Workspace: a Membrane between Real and Virtual Space Yoshihiro Watanabe, Alvaro Cassinelli, Takashi Komuro, Masatoshi Ishikawa Graduate School of Information Science and Technology, University of Tokyo Yos
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Document Date: 2008-10-02 17:54:18


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File Size: 1,09 MB

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Company

MIT Press / BT / User Interface Software / Autodesk / /

Currency

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IndustryTerm

real-time 3D sensing mechanism / dedicated co-processor / 3D vision systems / 3D visualization systems / graphic pre-processing / conventional 3D workspace systems / unknown parameter accounting / image processing / candidate input/display technology / high-speed image processing / multi-touch display technology / deformable screen technology / graphic processing pipeline / infrared touch-screen technology / 3D sensing hardware / technology challenges / wearable devices / input devices / tangible tools / touch-based tabletop systems / /

Organization

Graduate School / MIT / University of Tokyo / /

Person

S. Schkolne / P. Schroder / M. Pruett / Yoshihiro Watanabe / Takashi Komuro / Alvaro Cassinelli / /

Position

calibrated model for the projector / surgeon / image forward / /

Technology

laser / displaying technology / dedicated co-processor / artificial intelligence / Virtual Reality / deformable screen technology / required technologies / CAD system / candidate input/display technology / simulation / three key technologies / multi-touch display technology / infrared touch-screen technology / image processing / /

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