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Computer graphics / Visual arts / Computing / Animation software / Autodesk / Mixamo / Inverse kinematics / Skeleton / Computer facial animation / Computer animation / 3D graphics software / 3D computer graphics


Automating the Transfer of a Generic Set of Behaviors Onto a Virtual Character Andrew Feng1 , Yazhou Huang2 , Yuyu Xu1 , and Ari Shapiro1 1 Institute for creative Technologies, Playa Vista, CA, USA,
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Document Date: 2012-09-21 16:19:39


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File Size: 1,88 MB

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