Machine-to-Machine

Results: 7567



#Item
701Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine

Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
702Artificial neural networks / Machine learning / Applied mathematics / Cybernetics / Long short-term memory / Recurrent neural network / Speech recognition / Bidirectional recurrent neural networks / Artificial intelligence / Language model / NETtalk / Backpropagation through time

Sequence-to-Sequence Neural Net Models for Grapheme-to-Phoneme Conversion Kaisheng Yao, Geoffrey Zweig Microsoft Research {kaisheny, gzweig}@microsoft.com

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Source URL: research.microsoft.com

Language: English - Date: 2015-05-31 01:20:23
703Applied mathematics / Cybernetics / Machine learning / Cognitive science / Evolution / Genetic algorithms / Mathematical optimization / Q-learning / Reinforcement learning / Artificial neural network / Evolutionary computation / Evolutionary algorithm

Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
704Turing machine / Computing / Theoretical computer science / Models of computation / Theory of computation / Computability theory / Alan Turing / Typewriter / Computer / Word processor

Proceedings of the Society of PoC k GTFO Issue 0x01, an Epistle to the 10th H2HC in São Paulo From the writing desk, not the raven, of Rt. Revd. Preacherman Pastor Manul Laphroaig pastor@phrack org October 6, 2013 Legal

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Source URL: greatscottgadgets.com

Language: English - Date: 2016-03-08 15:48:05
705

Creating the Illusion of Depth | 1day (all levels) Fusing class- No sewing machine In this workshop you’ll train your eye and sharpen your design ability. Learn how to create the illusion of depth through an architectu

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Source URL: esteritaaustin.com

Language: English - Date: 2012-06-20 01:35:11
    706

    使用7-11 ibon付款 / 取票 Go to the 7-11 in Taiwan and use the ibon kiosk machine to pick up your tickets. 1)Pay by credit card or ATM transfer, please pick up the tickets before the show begin. 2)Pay by cash via ib

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    Source URL: static.tixcraft.com

    Language: English - Date: 2016-04-29 06:12:32
      707

      Optimal rates for random Fourier feature approximations∗ Zolt´an Szab´o (Gatsby Unit, University College London)† Abstract: Kernel methods represent one of the most powerful tools in machine learning to tackle

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      Source URL: www.gatsby.ucl.ac.uk

      Language: English - Date: 2015-12-12 19:01:38
        708

        ML Introduction Courses Comparison The machine learning department offers four different “Introduction to Machine Learning” courses: 10-401, 10-601, 10-701, andAll four courses have a similar goal: to introd

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        Source URL: www.ml.cmu.edu

        Language: English - Date: 2016-04-14 16:27:33
          709

          To appear in the proceedings of the 10th European Conference on Machine Learning. First-Order Learning for Web Mining? Mark Craven, Se´an Slattery and Kamal Nigam School of Computer Science, Carnegie Mellon University

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          Source URL: www.kamalnigam.com

          Language: English - Date: 2002-09-01 16:25:03
            710

            Programming-By-Example Gesture Recognition Kevin Gabayan, Steven Lansel December 15, 2006 Abstract Machine learning and hardware improvements to a programming-by-example rapid prototyping system are proposed. Exemplar, a

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            Source URL: cs229.stanford.edu

            Language: English - Date: 2011-09-14 20:33:07
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