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Virtual reality / Graphics hardware / Shading / Rasterisation / Shader / Normal mapping / OpenGL / Texture mapping / Vertex / Computer graphics / Computing / 3D computer graphics


Real-time shader rendering of holographic stereograms Quinn Y. J. Smithwick, James Barabas, Daniel E. Smalley, and V. Michael Bove, Jr. Object-Based Media Group, MIT Media Laboratory, Room E15-368, 20 Ames St., Cambridge
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Document Date: 2013-07-01 08:09:15


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File Size: 1,84 MB

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