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Behavioral economics / Gamification / Android software / Human behavior / Navigation / Foursquare / Check-in / Location-based service / User-generated content / Geosocial networking / Gaming / Software
Date: 2011-04-11 04:08:44
Behavioral economics
Gamification
Android software
Human behavior
Navigation
Foursquare
Check-in
Location-based service
User-generated content
Geosocial networking
Gaming
Software

Gamification and location-sharing: some emerging social conflicts Henriette Cramer Abstract

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