Itu

Results: 7341



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251

Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate Georgios N. Yannakakis and John Hallam Maersk Mc-Kinney Moller Institute University of Southern Denmark Campusvej 55, Odense M, DK-5230

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Source URL: www.itu.dk

Language: English - Date: 2007-07-26 04:52:38
    252Computational statistics / Machine learning / Applied mathematics / Ensemble learning / Statistics / Computational neuroscience / Bootstrap aggregating / Agent-based model / Artificial neural network / Simulation / Neuroevolution

    Virtual Bagging for an Evolved Agent Controller Bobby D. Bryant, Member, IEEE is, if the optimal action in a given environment is to move to the left, then the optimal action in a mirror image of that environment would b

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    Source URL: game.itu.dk

    Language: English
    253

    L is ta d o s d e lib ro s a la v e n ta No T ítu lo P re c io M N

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    Source URL: www.ihc.cu

    Language: Portuguese - Date: 2015-09-15 09:18:44
      254

      1 Real-time Game Adaptation for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam

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      Source URL: www.itu.dk

      Language: English - Date: 2009-06-06 02:25:57
        255

        Noname manuscript No. (will be inserted by the editor) Towards Affective Camera Control in Games Georgios N. Yannakakis · H´ector P. Mart´ınez · Arnav Jhala

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        Source URL: www.itu.dk

        Language: English - Date: 2010-09-15 01:50:58
          256Cognitive science / Memory / Neuropsychology / Cognition / Semantics / Artificial intelligence / Algorithms / Psycholinguistics / Spreading activation / Episodic memory / Autobiographical memory

          Timing in Episodic Memory for Virtual Characters Cyril Brom, Ondřej Burkert, and Rudolf Kadlec Abstract—Recently several episodic memory models have been developed for virtual characters to increase their believabilit

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          Source URL: game.itu.dk

          Language: English - Date: 2010-08-10 12:41:00
          257

          1 Search-based Procedural Content Generation: A Taxonomy and Survey Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne

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          Source URL: www.itu.dk

          Language: English - Date: 2011-05-22 14:12:44
            258

            ITU World Triathlon Series YokohamaOfficial Results - Para Triathlon 11h MayLocation : Yokohama Japan

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            Source URL: www.jtu.or.jp

            Language: Japanese - Date: 2016-05-13 21:45:20
              259Computing / ACT-R / Cognitive architecture / Chunk / Graphics file formats / Computer file formats / AmigaOS / MorphOS

              Procedural Level Generation Using Occupancy-Regulated Extension Peter Mawhorter, Michael Mateas Abstract— Existing approaches to procedural level generation in 2D platformer games are, with some notable exceptions, pro

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              Source URL: game.itu.dk

              Language: English - Date: 2010-08-10 12:41:00
              260Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

              Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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              Source URL: game.itu.dk

              Language: English - Date: 2010-08-10 12:41:00
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