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Computing / Hidden surface determination / Potentially visible set / Scene graph / 3D modeling / Rendering / Computational geometry / OpenGL / 3D computer graphics / Computer graphics / Software


MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue
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Document Date: 2000-11-14 11:05:26


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File Size: 1,31 MB

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City

Monterey / Providence / Mountain View / /

Company

Silicon Graphics Inc. / Cambridge University Press / ARO / Honda / Lucent Technologies Bell Laboratories / Combustion Engineering Inc. / HP / DARPA / HewlettPackard / Intel / /

Country

Canada / /

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Event

Reorganization / Force Majeure / /

Facility

Power Plant Model / System Pipeline / We store / University College London / Multiple Processor Pipeline / York University / Chapel Hill / Johns Hopkins University / Computer Science University of North Carolina / /

IndustryTerm

asynchronous prefetching algorithm / adaptive display algorithm / visibility algorithms / oil platforms / aircraft carrier / even high-end systems / image-based rendering acceleration systems / walkthrough systems / standalone tools / real-time urban simulation / simplification algorithm / display algorithms / speculative prefetching algorithm / greedy search / pre-simplification algorithm / online components / visible surface algorithms / visibility culling algorithms / prediction algorithm / graphics systems / /

Organization

Cambridge University / e.g. / Sloan Foundation / University College London / National Science Foundation / University of North Carolina / UC Berkeley / York University / Toronto / V FC / Johns Hopkins University / UNC Graphics Lab / ONR / /

Person

Thomas A. Funkhouser / Daniel Aliaga / George Drettakis / Kenny Hoff / David Salesin / Wesley Hunt / Jonathan Shade / Eric Baker / Gernot Schaufler / Tom Hudson / Mark Livingston / Leonard McMillan / Paulo W. C. Maciel / Carl Erikson / Francois Sillion / Peter Shirley / L. Sobierajski Avila / William Baxter / Tony DeRose / Rui Bastos / Dani Lischinski / Fred Brooks / Iris Performer / Jon Cohen / William Schroeder / James Close / Andrew Wilson / Benoit Bodelet / Gary Bishop / Kevin Arthur / Todd Gaul / Dinesh Manocha / Wolfgang Stürzlinger / Wolfgang Stuerzlinger / Turk / Mark Harris / Mary Whitton / Murray Hill / /

Position

S. Teller / General / model / Seth J. Teller / /

Product

LODs / TDMs / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Manitoba / Rhode Island / North Carolina / California / Ontario / /

PublishedMedium

Computer Graphics / Communications of the ACM / /

Technology

dedicated processor / three processors / RAM / four processors / fourth processor / visible surface algorithms / Virtual Reality / 5.2 Prefetch Algorithm / prediction algorithm / same processor / asynchronous prefetching algorithm / display algorithms / visibility culling algorithms / adaptive display algorithm / speculative prefetching algorithm / simplification algorithm / pre-simplification algorithm / visibility algorithms / 3D Graphics / caching / simulation / CAD / /

URL

http /

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